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CLUMSY CHAPPIE ALWAYS NEEDS SPARE PARTS

Hi friends, I have already started to model Chappie the Clumsy. If you are a robot and you are adorably clumsy, first thing you need is spare parts. Here they are.

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MINI BATMOBILE - EASY WORN EDGES

Hi friends, how are you all? New Cycles Pointiness feature makes it a lot easier to create worn edges. Pointiness node is a branch of "Geometry" node. Be sure you are using current version of Blender 3d. While rendering worn edges you do not have to map UV textures. Actually we do not use any textures. Without textures or UV mapping Pointiness way is the most simple way to create worn edges. This technique calculates how much the edges are sharp or smooth, then edges are automatically rendered by lighter shades of any colour. I chose modelling a lego batmobile to show this awesome pointiness method. The result is pretty awesome i think. Below we see the result.  For the batmobile body, you see the worn edges. Mini Batmobile Body Worn Edges with Pointiness Method To see the difference between worn edges and simple diffuse shader below you see the simple diffuse shader render result.  Mini Batmobile Body Simple Diffuse Shader I want to share the pontiness node setup for my ...

BLACKBODY LIGHTS FOR CYCLES

Hi friends, how are you all? It's been a long time. I was surfing on blendswap pages. I found an interesting material. Blackbody lights / Light material for Cycles . Thanks to #elbrujodelatribu for those awesome blackbody references for emission objects. Node setup was done using Blender 3D version 2.69r59044 . I am using Blender 3D Version 2.72 . So no problem, let's carry on ! Kelvin values of these fluorescant lamps are labeled on the lamps. I will explain how i textured the labels sooner. Here is the node setup for 3200 Kelvin fluorescant from # elbrujodelatribu .

WIREFRAME RENDERING - The Quickest Way Ever

Hi friends, how is life going? There has been so many tutorials about wireframe rendering so far. Here comes the quickest way. Be sure your Blender 3D version is up to date :) Click : Add Modifiers Click:  Wireframe Tweak: Thickness - Mine was "0.005" . Tweak: Offset - Mine was "1" . If your wireframe is seen easily on the viewport it may be default "0" . Replace Original: If this is checked, it means the solid model turns into a wireframe model. If this is unchecked, it means the solid model stays and a wireframe model is put on the solid model. Here is the wireframe render of a hard case. Here you see the final render. Thanks a lot for your interest. See you at another post !